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A tool for visualisation and analysis of STM and STS results. Currently supports RHK, WinSPM, Nanonis and Createc file formats. Other formats can be added. Tools are made available by plugins and are currently focused on spectroscopy manipulation.
2D and 3D contour and colour map of regular or scattered data
NOTE: This project was moved to: https://github.com/eetorres
An easy scientific data visualization widget for the FLTK library. The widget is an OpenGL based contour visualizer for Linux, which allow you to built 2D and 3Dgraph of contour and colour map for a xy regular or scattered data set. There is a good example with the topographic data of Poland with 5902 data points to introduce yourself how to use it. There is not much documentation but it is easy to use. The input data are in XYZ format, where Z is a function of XY of the form Z=F(X,Y). The data file is in plain text format.
callgraph is a project that provides an algorithm for an optimal vertex positioning of any connected graph in 3D, as well as the library and sample application for viewing graphs in 3D.
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NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3Dgraph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
Graph handling and layout software developed for helping scientific research. The interface uses Perl, the algorithms are in C++. Creates and shows 3D and 2D graph layouts (several algorithms). Has a scripting interface for graph handling.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
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Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.