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MeshView is a simple viewer for the simplest possible 3d triangle mesh structure. It is based on SDL and opengl. MeshView aims at helping to rapid-prototype algorithms generating 3d-triangle-meshes.
osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
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This project is the development of a Selection Tool primarely used in ImageJ and possibly in GIMP. It is based in LiveWire and SNAKES methods and will firstly be used in IVUS (intravascular ultra sound) images.
StrawberryFields is a complete nanoscale electromagnetic modelling and data visualization suite. It comprises a vtk based GUI for modelling and data visualization and an extensible object oriented (Multi Processor compatible) back end processor.
GParticles is a tool to simulate the growth behaviour of two- and three-dimensional nano particles based on a simple grid model, with adjustable (time-dependent) concentrations of the particle's different components.
A graphical interface for solving exterior ballistics problems, based on the excellent GNU exterior ballistics library. This software generates valid 3-DOF solutions to small arms trajectories, including wind and atmospheric corrections.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
A Folding@Home integrated monitoring environment, designed for Linux, *nix systems and Windows, which is intended to be easy-to-use and provide a flexible, customiseable and "user-friendly" environment for reviewing the status of active F@H clients.
growler is a C++-based distributed object and event architecture.
Its primary application has been in support of interactive, distributed visualization, "concurrent visualization", and computational steering.
HalfEdgeLib is a simple to use implementation of this popular data structure, which enables quick and easy adjacency queries, topologic verifiability and iterator-based traversals. Some geometric and topological manipulation algorithms are now available,
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
UniCode C++ library, a replacement for libunicode. This library allows to use / create multiple code pages, convert to HTML, using the latest UniCode version as reference. Max flexibility and re-usability. Cross-platform applications published: xpfweb
A small utility for visualizing graphics of the wide math function list.
Based on Glade/GTK+ toolkit so integrates into GNOME flawlessly.
Uses mathGl library for drawing purposes, see http://mathgl.sourceforge.net/
OpenManip is a library which provides manipulators and editors for 3d visualization based on scenegraphs. The library is inspired by the manipulators of OpenInventor and stays to the usage paradigme introduced with OpenInventor's manipulators.
Schematic3d depicts analog circuits in three dimensional space. Third dimension for circuit element is added based on the voltage. It generates animation for transient simulation. (Values of voltages are taken from PSPICE software).
RasTop is a molecular graphics program intended for the visualisation
of proteins, nucleic acids and small molecules based on the popular Rasmol software. The program is aimed at the rapid visualization and analysis of molecules.
Volcast is a small, flexible and fast volume raycaster. Raycasting is done entirely on the GPU (nv6800+).
The featureset includes: pre-integration, real-time editing of transfer-function and support for 8/16Bit volumes.