Showing 4 open source projects for "performance"

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    Build Agents and Models on One Platform

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  • 1
    Mapbox GL JS

    Mapbox GL JS

    Interactive, thoroughly customizable maps in the browser

    ...In addition to GL JS, this repository contains code, issues, and test fixtures that are common to both GL JS and the native SDKs. Mapbox GL JS v2 enables 3D mapping with elevated terrain, customizable skies and atmospheric lighting, a new camera, and performance enhancements.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Remotery

    Remotery

    Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

    Remotery is a real-time CPU/GPU profiler implemented as a single C file, providing developers with immediate insights into the performance of their applications. It features a remote web-based viewer that runs in browsers like Chrome, Firefox, and Safari, allowing for cross-platform performance analysis. Remotery supports profiling multiple threads and GPU contexts, offering a comprehensive view of an application's performance characteristics.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Interactable

    Interactable

    Experimental implementation of high performance interactable views

    This is an experimental implementation of a declarative API for handling fluid user interactions with views at 60 FPS in React Native. Here are some example use-cases for views that users can interact with. Swipeable card (a la Google Now) springing into place unless swiped away with enough force. Drawer snapping between closed and open with buttons appearing gradually as it's being dragged. Collapsible header that snaps to a smaller size as the content below is being scrolled. Chat heads (a...
    Downloads: 0 This Week
    Last Update:
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  • 4
    EZAudio

    EZAudio

    An iOS and macOS audio visualization framework

    ...I've designed six audio components and two interface components to allow you to immediately get your hands dirty recording, playing, and visualizing audio data. These components simply plug into each other and build on top of the high-performance, low-latency AudioUnits API and give you an easy to use API written in Objective-C instead of pure C. EZAudio was designed to work transparently across all iOS and OSX devices. This means one universal API whether you're building for Mac or iOS. For instance, under the hood an EZAudioPlot knows that it will subclass a UIView for iOS or an NSView for OSX and the EZMicrophone knows to build on top of the RemoteIO AudioUnit for iOS, but defaults to the system defaults for input and output for OSX.
    Downloads: 0 This Week
    Last Update:
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