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This package was written in the early days of Flux / Zygote. Both these packages have significantly improved over time. Unfortunately, the current state of this package of has not been updated to reflect those improvements. It also seems that it might be better to gradually transition to defining the adjoints directly using ChainRules. A Ray Tracer written completely in Julia. This allows us to leverage the AD capabilities provided by Zygote to differentiate through the Ray Tracer.
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Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
LightTrace is a simple but versatile object-oriented raytracer that renders a scene and saves the image as a bitmap. The program is controlled by editing a text configuration file. A compiled Win32 executable is provided.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].