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FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
A simulation of balls bouncing in a room in n >= 2 dimensions for educational purpose or usable as screensaver. Runs under UNIX/Linux, needs the Qt GUI Library and OpenGL.
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The Chassis library is a fast class-based library designed to ease the pain of multiplatform application development, with a strong emphasis on openGL games.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.
FMC will provide a Model-View-Controller architecture for
developers to make Freality: an extensible metaverse, for
gaming, socializing, exploration and pretty much everything
under the virtual sun.
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Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
ASSET is an open source Java application providing support to the modelling of maritime tactics. User-defined performance files can be used to replace the generic data used for ships, submarines, weapons, sensors, and helos.
DISCONTINUED SimSimSim offers help for writing simulation-like programs,
by taking care of mundane issues such as managing the display
window, 3D rendering (X, OpenGL, etc), simulation control (start/stop),
random number generation, settings, message l
forssim is a complete free and open source surgery simulation engine. Together with voxel-based and polygon based models, it will let you practice on procedures like wisdom tooth extraction, with or without haptic feedback.