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The Embedded Systems 3DGame Software Development Kit, short ES 3DGame SDK, is an Open Source 3DGame Engine / SDK for embedded devices based upon OpenGL ES.
MZ-Analyzer is a tool for visualization and analysing of multiple mass spectrometry data in 2D and 3D mode, including the function of quantitating the LC-peak of the specified identified peptides.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
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avoCADo is a 3D design and modeling program (CAD) which aims to be a collaborative tool with an intuitive user interface for both engineers and artists alike. avoCADo is open source under the GPL.
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
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Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
Free web3D interactive, extensible, full-scale earth map created and annotated by the public. Like a 3D google + world wiki. Includes integration with enterprise web services. OGC 3D services and 3D chat (vrspace) planned. X3D & VRML standards based.
@rbre uses X3D to let people create, visualize, browse and share genealogical data, by using 2D individual icons assembled in 3D family trees. @rbre will include P2P functions for sharing.
Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines.
A user-friendly open-source toolkit written in Java that lets you visualize and analyze the behaviour of users in the ActiveWorlds family of 3D virtual worlds by mapping them over 2D space.
jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
A program aimed to allow users to record the results of a 3D survey of a site; to verify the measurements are internally consistant and provide a visual representation of the site.
Vizz3D is a 3D program visualization system. It promotes system structure and quality information to a user in a comprehesible way and leverages the understanding of that system. Vizz3D uses OpenGL (jogl) for 2D and 3D visualizations.
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
Hyperview3d allows the visualization of hyperbolic geometry models. Specifically the Klein , Poincare , Weierstrass and Gans model. It allows switching between one model to the other and user defined texture mapping onto the 3D model.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.