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VizStack is a framework to run GPU-enabled applications. You may set up tiled displays, and run popular applications on them. VizStack can convert nodes into a shared remote visualization farm. Individual GPUs can be allocated to users too.
multiDAC is intended to become a user-friendly tool for image- and videoprocessing in the field of deformation/movement analysis. It is written in C# with some C routines using CPU/GPU parallelization (e.g. CUDA) and features a plugin manager.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
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A software assistant for manual stereo photo metrology, allowing the generation of 3D digital data (x,y,z) of objects of interest in stereo photos. 3D data can be used in CAD or other applications.
Project is intended to plot 2D colour maps using 3D data, set of X, Y, Z numbers in 3 columns of data file. The data are assumed scattered, experimental points. The Z coordinate coded as colour.
A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
Volcast is a small, flexible and fast volume raycaster. Raycasting is done entirely on the GPU (nv6800+).
The featureset includes: pre-integration, real-time editing of transfer-function and support for 8/16Bit volumes.
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An OS/hardware vendor independent GPU accelerated image and video processing library written in C. Interface allows easy combination and manipulation of customizable filters. Works with an active OpenGL context.
FRIDA (flexible rapid interactive data analysis) is a generic program for manipulating, fitting, and plotting x,z,y data. It is primarily aimed at spectral analysis, especially in neutron scattering. Note: project has moved away from sf.net.
Visual Turing Machine is a tool for visually designing Turing machines. This means no coding in abstract scripting languages, but simple point&click design. It uses the a..z symbol set, plus the "empty" # symbol, and also simulates an infinite tape.
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
A GTK+/Gnome2 graphical front end for the IW3HEV Vector Network Analyzer, also has a signal generator, and It displays graphicaly SWR, Phase, Return Loss, X impedance, Serial resistance, |Z| Impedanze, and Inductance, and capacitance.
NrdbView is GIS (Geographic Information System) for displaying and editing of spatial data stored in .shp shapefiles( M, Z and Multipatch). NRDB View Use FreeImage lib to display georeferenced images. Actually MFC c++ but working on WxWidget migrating.