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Finite rotations describe the motions of tectonic plates through geological time ("plate-tectonic reconstructions"). ReconTreeViewer implements a novel visualisation technique to enable visualisation of the temporal structure of a plate-motion model.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
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SST is a an object-oriented software foundation for a Rail Vehicle Simulator developed as a joint venture between Swedish National Rail Administration (Banverket), University of Uppsala and Swedish National Road and Transport Research Instititute.
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A cross-platform cellular automaton facility. Implements simulation and visualization of multi-dimensional cellural automatas locally or in distributed mode.
LSystemBuilder is a program for editing and visualizing L-systems. LSystemBuilder makes it easy to explore fractals, FASS-curves and complex branching structures. Naturally LSystemBuilder comes packed with loads of predefined L-systems.
METIL is a python-like interpreted or compiled language made for speed and generic programming, as in C++ but with static symbolic computations, type propagation, "for" surdefinition. Object orientation is centered on properties, rather than hierarchy.
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
The X3DToolKit is a developer's API that allows you to load X3D files into a logical graph. That graph can then be traversed and converted into your favorite Graphic Scenegraph or can be rendered using X3DTK's OpenGL scenegraph.
Dynagraph for Windows is a graph editor and front-end for the platform-independent Dynagraph graph layout engines. It consists of the Montage OLE Client-Server library, COM wrappers for Dynagraph, and graph editing components.
EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!
Eirik is a tool for exploring large data sets, by using statistical analyses and multiple linked visualizations for data reduction. It relies on R, QT4 and OpenGL. Developed as part of AstroGrid/VOTech, Eirik uses Ice and xmlrpc for distributed computing.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
Dolphin is a light scientific computing visualization platform with high portability.We provide the most common functions in the visualization application and easy plug-in development by Dolphin’s plug-in mechanism. Dolphin is under GPL licence!