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SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
Visualization System is a server application for presenting and manipulating XML-based adapted multimedia data, useful eg. in mobile environement. It is component based framework for additional modules developement.
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
A self-sufficient java framework for numerical solution of ODEs (diff eqs) and visualization. Samples are aeronautics/astronautics/physics/rocketry themed. Focus on clean design, modularity, reusability and documentation. Educational project.