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The virtual lab is a NASA-funded project to provide simulated instrumentation. ITG has developed a Virtual Microscope (Virtual SEM and LM) for viewing high-resolution, multi-dimensional image datasets. More info and data: http://virtual.itg.uiuc.edu
SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
Team Assistant (TA) 2006 is a multi function tool for the RoboCup Soccer Simulation 3D.Originally Team Assistant was developed as a Bachelor's in Software Engineering Project at Shahid Beheshti University's Electrical & Computer Engineering Faculty.
jFAST is a simple finite automata (FA) graphical simulation utility; it is designed to feature simple mechanisms for creating, editing, and simulating FA. jFAST is ideal for use by students, instructors, and self-guided explorers alike.
CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computersimulation of a crowd of agents. Agents are digital characters with a certain artificial intelligence. The individual agents can act on their own, they don't need to be pre-prog
msgnet is a library that implements a simulation framework with visualisation for message passing networks.
This might be useful for teachers and students of distributed systems courses.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
Implementation of a bidirectional bridge between Sun SPOTs and virtual Spaughts in SecondLife using XML-RPC between Java (spot-side) and C# (libsecondlife on SL-side).