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Optical ray tracing library based on MATLAB environment Now working on the simple raytracing simulation. Documents are not ready yet. NEW UPDATE : ray generation function, other bug fix and multiple ray treatment
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
Sanchay is a collection of tools and APIs for language researchers. It has some implementations of NLP algorithms, some flexible APIs, several user friendly annotation interfaces and Sanchay Query Language for language resources.
libstigg is a library to work with simple though intuitive generic graphs. It is written in Vala/Genie and thus compiles to a standard-linkable GObject library with headers to include from C.
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
SLFCEM stands for San Le's Free Comp. Electromagnetics.
It is a package of scientific software and graphical user
interfaces for use in computational electromagnetics.
It is written in ANSI C and distributed under the terms
of the GNU license.
JUNG provides a common and extendible language for the modeling, analysis, and visualization of data that can be represented as a graph or network.
New version now available on GitHub: https://github.com/jrtom/jung/releases/tag/jung-2.1
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The qmeterslib library provides a highly customizable Qt widget for creating complex 2D analog dial widgets. It supports multiple scales, multiple needles, and customizable needles and backgrounds. A demo application is included.
SLFCFD stands for San Le's Free Computational Fluid Dynamics. It is a package
of scientific software and graphical user interfaces for use in computational
fluid dynamics. It is written in ANSI C and distributed under the terms
of the GNU license.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
A library including the whole bunch of standard algorithms in graph optimization and drawing. On top of this, a GUI for manipulating and editing of graphs.
Construct and management virtual clusters which the nodes of the clusters running on the virtual machine rather than native machine. Fast install and switch virtual clusters. Efficiently storage vm images. support variant VMMs.
UGL is Java to OpenGL adapter library: designed to be used in scientific applications; works on wide range of host systems: Windows, Linux, Solaris, AIX, IRIX, HP-UX and Mac OS X; supports Java from 1.1.8 to 1.6
A Mac OS X framework implemented in Objective-C 2.0 that reads and parses ASCII DXF files. The framework returns an array of custom entity objects that can be used as needed by the program implementing this library.
IMGH (IMaGe library in C++ Header files) is a simple, light-weight, and
cross-platform image processing library, that supports simple
editing and drawing, multiple pixel formats (pointers and float).
Designed for developers and researchers.
GUIH (Graphics User Interface in Header files) is a simple, light-weight,
and cross-platform visualization library for images and 2D/3D OpenGL graphics,
implemented entirely in C++ header files.
F.EN.I.A. is a Fortran 95 library providing rich graphical output of 2D and 3D scientific data in the SVG and VTK (.vtp) formats. The output can be viewed with cross-platform, open-source viewers like Inkscape, Firefox and Paraview.
Aim is to extract the information from the cadastral maps which is stored as scanned images. The extracted information is stored using graph representation. Then we convert these infomation in to CityGML format to visualize and communicate.