Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
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Build on Google Cloud with $300 in Free Credit
New to Google Cloud? Get $300 in free credit to explore Compute Engine, BigQuery, Cloud Run, Vertex AI, and 150+ other products.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query exabytes in BigQuery, or build AI apps with Vertex AI and Gemini. Once your credits are used, keep building with 20+ products with free monthly usage, including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. Sign up to start building right away.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
The FAKE GAME tool uses natural evolution to evolve Data Mining models. It incorporates several preprocessing, optimization and visualization methods aimed to streamline the Knowledge Discovery process. Knowledge Extraction from data is being automated!
Stop waiting on engineering. Build production-ready internal tools with AI—on your company data, in your cloud.
Retool lets you generate dashboards, admin panels, and workflows directly on your data. Type something like “Build me a revenue dashboard on my Stripe data” and get a working app with security, permissions, and compliance built in from day one. Whether on our cloud or self-hosted, create the internal software your team needs without compromising enterprise standards or control.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The source code can be found on: http://www.gurre.eu/wowlogparser/forum
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.