DocWire SDK aims to expand its capabilities, focusing on versatile data extraction, platform support, and seamless integration with various systems.
DocWire SDK is dedicated to streamlining data processing, reducing development time and costs, and harnessing the potential of AI. Its advancements promise a superior experience compared to its predecessor, DocToText.
This tool helps with analysis multithreaded logs by visualising log events on a timeline.
It is user responsibility to create rules for log parsing in actionscript (like JavaScript)
You need to have latest Qt sdk installed in order to build it from source code.
The MeVisLab Community project provides add-on modules that extend the functionality of the MeVisLab software. The modules are provided and maintained by the MeVisLab developer community and can be compiled with the public MeVisLab SDK.
The objective of this project is to provide the "ParaView Development Installation" packages that Kitware hasn't released since ParaView 3.8.1: http://www.paraview.org/files/v3.8/
For more details, please visit our wiki: https://sourceforge.net/p/unofficial-paraview-sdk/wiki
Note: This project was moved from Google Code, where it was named "unofficial-paraview-dev-install".
= License and Legal =
This project is not endorsed by Kitware, the makers and owners of ParaView.
License: http://www.paraview.org/paraview-license/
This project is brought to you by blueCAPE Lda: http://www.bluecape.com.pt/
MITO Leap Motion Fork is a fork of the Medical Imaging TOolkit. It integrate the Leap SDK so that you can interact with the application using hand gestures.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
...is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
### mesh reconstruction from point cloud # filters the input data eliminating noise # creates a quad shell - mesh with inside and thickness ### additional info: - GUI using Clan-Lib SDK
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