a very lightweight advanced terrain-rendering and 3D map rendering sys
...It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet)
3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around.
The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.