Showing 5 open source projects for "friction"

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  • 1
    vim‑sneak

    vim‑sneak

    The missing motion for Vim

    vim‑sneak is a minimalist yet powerful navigation plugin for Vim, designed to jump to any location specified by two characters. It maintains compatibility with Vim's operators, macros, visual mode, repeat (.), and supports multibyte text. It provides intuitive highlights that disappear once the jump is completed. Sneak has <Plug> mappings for f and t 1-character-sneak. These mappings do not invoke label-mode, even if you have it enabled. Highlights matches in the direction of your search....
    Downloads: 0 This Week
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  • 2
    Interactable

    Interactable

    Experimental implementation of high performance interactable views

    ...All of these use-cases have views that continuously interact with the user's gestures. These interactions are normally physical in nature, having properties like springiness, friction, elasticity and damping. In order to feel natural on a touch device they need to run at 60 FPS.
    Downloads: 0 This Week
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  • 3
    horizon

    horizon

    Horizon is a realtime, open-source backend for JavaScript apps

    ...Horizon is extensible, integrates with the Node.js stack, and allows building modern, arbitrarily complex applications. While technologies like RethinkDB and WebSocket make it possible to build engaging realtime apps, empirically there is still too much friction for most developers. Building realtime apps now requires understanding and manually orchestrating multiple systems across the software stack, understanding distributed stream processing, and learning how to deploy and scale realtime systems. The learning curve is quite steep, and most of the initial work involves boilerplate code that is far removed from the primary task of building a realtime app.
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  • 4
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
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  • 5
    Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
    Downloads: 0 This Week
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