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Shadowsocks-libev is a lightweight secured SOCKS5 proxy for embedded devices and low-end boxes. Shadowsocks-libev is written in pure C and depends on libev. It's designed to be a lightweight implementation of shadowsocks protocol, in order to keep the resource usage as low as possible. Snap is the recommended way to install the latest binaries. You can build shadowsocks-libev and all its dependencies by script. The latest shadowsocks-libev has provided a redir mode. You can configure your...
... program has been written to encode/decode files
into this format.
The syntax is similar to the popular base64 command line program.
Inside the package there is a working c++ version of the base62 algorithm.
the sources are inside the package.
Note that from release 2.0.0 the algorithm is different from the one
used before. If you have coded a file using base62 < 2.0.0 DO NOT USE base62 >= 2.0.0 to decode it.
The 2.0.1 release has a new algorithm for chew, we have a compat flag
MapPSO is a tool for Ontology Alignment, which uses Discrete Particle Swarm Optimisation. A particle swarm is used to search for the optimal alignment. The algorithm is massively parallel and adapts naturally on parallel architectures.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
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MacMakk is a tournament management program for go, the asian boardgame. It uses a new ranking algorithm, called McMakko. It is intended to be portable, with Linux and Windows being the main targets.
Flash/PHP adaptation of the XTEA encryption algorithm. Allows encryption/decryption of sensitive data using 128-bit key. May be used for network data (HTTP) or offline for implementations like secure CD-ROM projects.