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Java-based Dialect of the Unicon ProgrammingLanguage
Junicon is a Java-based implementation of Unicon, a very high level object-oriented goal-directed programminglanguage that lives at Unicon.org. Junicon features seamless Java object access, interactive interpretation, and numerous cleanups and enhancements while retaining Unicon's core expression-evaluation semantics.
Please see the Junicon Project Web Site for publications about Junicon.
XMLVM is an XML-basedprogramminglanguage build upon a virtual machine concept. Both Java and .NET byte code instructions can be mapped to XMLVM. XSL stylesheets allow manipulation of XMLVM such as cross-compilation to JavaScript for AJAX applicatio
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
Tsunami is an open-source high performance computing language. With it you can write streaming data-parallel algorithms that utilize GPGPUs for orders-of-magnitude speed-up with the ease of writing sequential algorithms.
OpenXL provides a flexible, platform-independent SOA/Web Service middleware and workflow programming language (SLL). OpenXL supports the creation, provisioning and execution of Web Services as well as the integration of code written in BPEL, Java, etc.
This project aims to provide a Java-Bytecode compiler for the fairly new programminglanguage WRL and others like PHP4 and Postfix, based on the research on the SableCC parser generator and common W3C.ORG standards.