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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Micro Programming Language - A Portable Language for Micro Computers
...The result is a compiler written in a high level language (PASCAL) which compiles to under 16K (CP/M). The symbol table, language syntax, and bytecode are all optimized for size.
I will write a MPL Reference Manual in time. Contact myself if you want to help get that written.
C-Lesh is a game programming language for 2D games.
...This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
The Dragon Fire compiler takes a new, 21st century, look at the Dragon (i.e. Dragon Book). No longer impenetrable to the programmer, this compiler is open and available to them. You control the Dragon, and get Dragon insight into your programs.
This is NASM - the famous Netwide Assembler.
THIS PAGE IS OUT OF DATE; we no longer use any Sourceforge services other than mailing lists.
Get the current versions from http://www.nasm.us/.