Showing 7 open source projects for "format"

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  • 1
    SliderPuzzles

    SliderPuzzles

    collection of ASCII puzzles that run in a commandline terminal.

    .... ----------------------------------------------------------- Featuring * no installation * no dependencies (Ncurses not needed) * simply unzip in your Downloads directory, or any other writeable directory, and run; * or unzip onto a USB flash drive [w/same file format] and run.
    Downloads: 0 This Week
    Last Update:
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  • 2
    RetroArcade

    RetroArcade

    ASCII SpaceInvaders, Pacman, Frogger

    .... ----------------------------------------------------------- Featuring * no installation * no dependencies (Ncurses not needed) * simply unzip in your Downloads directory, or any other writeable directory, and run; * or unzip onto a USB flash drive [w/same file format] and run.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 3

    Sky3ds utility for Mac and Linux

    A port of Sky3DS Diskwriter for Mac OS X and Linux

    Sky3DS is a Nintendo 3DS linker, a special game pak with a MicroSD card slot. So, on that MicroSD card, you can put in 3DS games backup files (only in .3ds format.) That linker makes for Nintendo 3DS casual developers possible to test the software they have created. Note: This project is discontinued, please fork me :)
    Downloads: 7 This Week
    Last Update:
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  • 4
    Project to create an efficient game engine compiler using the Collada asset exchange format.
    Downloads: 0 This Week
    Last Update:
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    Build Agents and Models on One Platform

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  • 5
    RTFView is a 3D model viewer for the IMD file type used in R-Type Final on PS2. This project depends on SDL (http://libsdl.org)
    Downloads: 0 This Week
    Last Update:
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  • 6
    P6TView is a command line operated texture viewer and converter for R-Type Final's P6T texture format. This project depends on SDL (http://libsdl.org)
    Downloads: 0 This Week
    Last Update:
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  • 7
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
    Last Update:
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