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Kenny ClassIQ (read Kenny Classic) is something like my dream project. It is a chessengine with pure object oriented programming with close-to-real-world representation of the game inside the program using OOPS. Initially I thought of doing a similar thing in C++, but after trying to develop my other chessengine Kenny in this route, I found out that it is a difficult task, and switched to using Java for the programming instead.
"Kenny" is an XBoard/WinBoard chessengine based on "Winglet"
...These tests were run by setting up various tournamennts on the free Chess GUI Arena Version 3.0. Kenny uses modified values for evaluation of various parameters, thus introducing almost an entirely new engine, because the evaluation function is the heart of a chessengine.
JDungeon is a text based adventure game engine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
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Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
jKaiUI is an open source, multi-platform, Java front-end for the Xbox, Gamecube, and PS2 tunneling network, XLink Kai. It will employ the latest Kai API such as arena/messenger mode, avatars, and will adapt to changes made to the engine by Team XLink.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!