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...Having completed it successfully, I've gained the confidence to proceed with Kenny ClassIQ, named so because it is more class-oriented than Kenny, and because I want it to be intelligent. (A play with words landed me Kenny ClassIQ.) Also, I used this name so that people searching for my other chessengine Kenny can also find this more advanced chessengine (okay, yes, I wanted to name my chessengine Kenny, so).
"Kenny" is an XBoard/WinBoard chessengine based on "Winglet"
...These tests were run by setting up various tournamennts on the free Chess GUI Arena Version 3.0. Kenny uses modified values for evaluation of various parameters, thus introducing almost an entirely new engine, because the evaluation function is the heart of a chessengine.
terminalmath is a textmode math practice game for school-level children. Its main distinguishing feature is that it talks via the eSpeak text-to-speech engine.
JDungeon is a text based adventure game engine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
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!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
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Ascii Game Engine is a VB .Net library that make easier the work of programming a game "without graphics" (unicode/utf/ascii characters as graphics) In the future, and with some help, this engine will be a maker with ide.
OST-BGE (Open Source Text-Based Game Engine) is a engine that will help make developing text-based games less painful, and more of a pleasurable experience.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...