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qfl is an ASL client for the Linux operating system. ASL is the Adventure Scripting Language, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
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cppmudd is a small, fast and portable mud driver written entirely in C++ using either standard or widely available libraries (such as the STL). It provides, among other features, support for runtime modifications to the game, ensuring minimal downtime.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
bion is a classical biorhytm program which uses both a console based and web based system to display the physical, emotional and intelectual variations based on the users date of birth so that it can be easily integrated with other applications.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
This program automatically solves Nonogram riddles, also known as Japanese Puzzles.
It is Java-based and should therefor run on any platform that has a JRE (>= 1.5) installed.
HackMe! is a opensource game. In the game you take the role as a computer hacker and you decide whether you want to live peacefully or being an aggressive cracker. The game is written in BASH.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
Super Star Trek — a classic computer game
Save the Federation from the invading Klingons! Visit exotic planets and strip-mine them for dilithium! Encounter mysterious space thingies! This is the home page of the classic Super Star Trek game from the days of slow teletypes, reloaded.
This is a project of a Rogue-like game that would be… more unforseenable.
Its game generator is meant to be more complex than other Rogue-like so that even its own physics can be modified by magic (among other things).
To test it, run the following command on a terminal:
bzr branch bzr://mythes.bzr.sourceforge.net/bzrroot/mythes ; cd mythes ; make launch
If you encounter any difficulty, please contact developers.