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This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
This project is prototype of game technology I'm currently developing under XNA 2.0 Framework.
As a part of the projct and showcase of the tech I'm developing simple and easy to learn arcade game.
A student class project in which a robot factory builds robots that then move around on the window. The intent is for the students to develop an object-oriented development mindset.
This is a program that displays all known information about Pokemon for R/S/Em/FR/LG/D/P. It also will house a bunch of different calculators for the games and give the ability to save planned Pokemon. Many other things will also be included.
An all inclusive halo editor/creator, will be mostly targeted toward halo1 until that segment has reached a late stage of development. After that it will be on to halo2 and 3. All are welcome to contribute please use Visual C# 2008.
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Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
ps2you is a gate way between your ps2 and the internet. This allows you to play games (for example GT4) online, when there isnt a gaming lobbie that you could join inside that game.
A next-generation MUD created with C#. It aims to be easily extensible and completely generic, accomodating all games, medieval to fantasy. The OOP design allows easy development of the actual codebase, making powerful modifications a simpler task.
This is the video game project of the University of Waterloo Game Development Club. We are currently working on a jetpack/loderunner style game currently called "Project Seraziel". It is programmed in C# using XNA, allowing it to be used on the xbox360.