Showing 16 open source projects for "strategy"

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  • 1
    chess777

    chess777

    Basic console interface for 3 player chess in a 7x7x7 cube.

    Allows for selection of pieces and highlighting of possible moves. If the player whose turn it is selects one of his own pieces, he may move it to a legal space.
    Downloads: 0 This Week
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  • 2

    Kenny

    "Kenny" is an XBoard/WinBoard chess engine based on "Winglet"

    Kenny is a Winboard/XBoard chess engine based on Winglet (http://www.sluijten.com/winglet/source/index.htm), an open source chess program. Winglet's full source code can be obtained from Winglet. Kenny is an advanced form of Winglet which plays better at some faster time levels like blitz chess or upto 20 minute games, but almost always loses against Winglet when the time controls are 40 minutes or more for each. These tests were run by setting up various tournamennts on the free Chess...
    Downloads: 0 This Week
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  • 3
    Farrowland

    Farrowland

    Highly Addicting Text Based Game

    This is an addictive and fun text based game that my two friends and I had the pleasure of creating. Please leave more reviews and comment on our project. It is the first game we have had the pleasure of making and would like to hear feedback. Enjoy!
    Downloads: 1 This Week
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  • 4
    C++ Roguelike
    simple roguelike game in the works, not much too it yet, just revised the whole program. Your character moves around in a large area with a 10x10 field of view, not much added to the game, only one "goblin" to kill... move around with the arrow key
    Downloads: 0 This Week
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  • 5
    Oak Hill Caverns

    Oak Hill Caverns

    (DEVELOPMENT CEASED)

    (DEVELOPMENT CEASED) This is a console-run, text-based rpg game.
    Downloads: 0 This Week
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  • 6
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 0 This Week
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  • 7
    A network-based multiplayer chess-like game.
    Downloads: 0 This Week
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  • 8
    PresbyterySite is a suite of Joomla! components that simplify producing an excellent Presbytery website, and streamline the tasks of the clerk. Currently it provides a Google map of congregations, and a directory of congregations & committees.
    Downloads: 0 This Week
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  • 9
    Defence Station Portable is a Tower Defence game targeted for the PSP. It also runs on Windows and Linux to provide easier level development.
    Downloads: 0 This Week
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  • 10
    A clone of the Acquire board game, where players buy stocks and try to make the most profit. This project is now at http://sourceforge.net/projects/tantalus/.
    Downloads: 0 This Week
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  • 11
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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  • 12
    A library and set of components specifically engineered (but not restricted to) electronic game development.
    Downloads: 0 This Week
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  • 13
    Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
    Downloads: 0 This Week
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  • 14
    A single player DS game in the style of Fire Emblem for Gameboy Advance; later versions may support multiplayer. In development by team Hexhacker.
    Downloads: 0 This Week
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  • 15
    Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!
    Downloads: 0 This Week
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  • 16
    Quantum Chess Player

    Quantum Chess Player

    Discovers optimal chess moves from quantum-like wave-functions

    ...Please see the discussion page on where to begin. The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like behavior completely unlike both chess AIs and humans. It is intended as an experiment to play against itself, and later to interface to other computers and humans. This should help form the basis for understanding real-world problems in a completely different way. Let this be an experiment into how we think about objects and waves as much as a viable ai chess alternative.
    Downloads: 0 This Week
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