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  • 1
    SDL 1.2 for GameCube

    SDL 1.2 for GameCube

    Port of old SDL 1.2 to gamecube.

    I am no author of this, sources are scattered around the Net. SDL and SDL_image come from infact's cubeSDL: https://bitbucket.org/infact/cubesdl SDL_mixer and smpeg come from sdl-wii: http://code.google.com/p/sdl-wii/
    Downloads: 0 This Week
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  • 2

    TimeCoreWar

    A Core War with time manipulation!

    ...If you have any warrior, you can send them to me by email, I’ll send you mines back ;) To try it quickly, just type in an Unix terminal the following command: bzr branch bzr://timecorewar.bzr.sourceforge.net/bzrroot/timecorewar ; cd timecorewar ; make all opt There is also a JavaScript implementation of it, where you can play directly in your browser against some warriors there: http://timecorewar.sourceforge.net You can exchange fighter or discuss about strategies on https://sourceforge.net/p/timecorewar/discussion/fighters/ If you want any informations about this project, just contact me! Martin.
    Downloads: 0 This Week
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  • 3
    RTFView is a 3D model viewer for the IMD file type used in R-Type Final on PS2. This project depends on SDL (http://libsdl.org)
    Downloads: 0 This Week
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  • 4
    Infiltrator

    Infiltrator

    A console hacking simulation game.

    ...You both stand to make millions. ------- BUILDING ------- Infiltrator is built with Visual C++ 2010. In the future there may be solutions for earlier versions of VC++ included with the source. You must have the Boost C++ Library <http://www.boost.org/>. The Boost version Infiltrator is currently being tested with is 1.51. As of now, you must get a copy of Boost yourself, but in the future Infiltrator may include the necessary Boost librarie
    Downloads: 0 This Week
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