Basic console interface for 3 player chess in a 7x7x7 cube.
Allows for selection of pieces and highlighting of possible moves. If the player whose turn it is selects one of his own pieces, he may move it to a legal space.
Popeye is a chess problem solving and testing software with strong support for fairy chess and heterodox genres.
For more information cf. topic "Popeye (chess)" on http://en.wikipedia.org/
A java-based, purely object-oriented chess engine.
...Having completed it successfully, I've gained the confidence to proceed with Kenny ClassIQ, named so because it is more class-oriented than Kenny, and because I want it to be intelligent. (A play with words landed me Kenny ClassIQ.) Also, I used this name so that people searching for my other chess engine Kenny can also find this more advanced chess engine (okay, yes, I wanted to name my chess engine Kenny, so).
"Kenny" is an XBoard/WinBoard chess engine based on "Winglet"
Kenny is a Winboard/XBoard chess engine based on Winglet (http://www.sluijten.com/winglet/source/index.htm), an open source chess program. Winglet's full source code can be obtained from Winglet.
Kenny is an advanced form of Winglet which plays better at some faster time levels like blitz chess or upto 20 minute games, but almost always loses against Winglet when the time controls are 40 minutes or more for each.
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There are not so many chess implementations in LISP (at least, to my knowledge)
Here is one.
No hay muchas implementaciones del ajedrez en LISP (que yo sepa)
Ahí va una.
ChessRogue is a turn-based game requiring careful play and problem solving skills, combining elements of Chess with the roguelike genre. You play the sole survivor of your side, fighting through increasingly tough levels to capture the enemy King.
ConChess - A console based chess game
This is a console based chess game with basic chess rules for 2 players. Yet, there is no single-player mode with AI implemented.
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Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Discovers optimal chess moves from quantum-like wave-functions
Quantum Chess provides an alternative to traditional chess ai which is based on branching, iterations, and historical plays databases. Instead Quantum Chess models each piece as a wave function between other pieces on the board allowing the discovery of optimal continuous paths. Please see the discussion page on where to begin.
The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like behavior completely unlike both chess AIs and humans.
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