Showing 4 open source projects for "ai code editor"

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  • 1
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Ongoing internal refactoring and performance optimization work keeps the emulator efficient, smooth, and stable — even under heavy load. Whether you're...
    Downloads: 10 This Week
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  • 2

    Rockbot

    Multi-platform game engine similar to old Megaman with a stage editor

    An open-source, SDL based, game engine to replicate old style Rockman (aka Megaman) games, being as close as possible of Rockman 1-6, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation. Please access our web page for more details. The engine code is meant to be highly portable, thanks to SDL, and have been ported and tested in: - Linux - Windows - macOSX (x86) (not currently supported) - Playstation 2 - Nintendo DS (abandoned) - Dingux - Open Pandora Any system with SDL and 24 or 32 MB should be able to run it. ...
    Downloads: 0 This Week
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  • 3
    The World Conquest Console Game

    The World Conquest Console Game

    A TBS game written in C++ but the twist is its only console based.

    ...The early beta version can only do these things. The alpha can only draft and show territories. The game should get up to the point where it has a text based map, more than 6 territories, and good AI. I have never made AI so it might not be perfect. This project will range from 1-4 months and is COMPLETELY opensource. You can change and share the code but share my link to sourceforge. First rate and i try and add a mac version. Five rates and a try and add a DOS version. 8 Rates and I add the current source code. Only the source for prev. version will be released for now. ...
    Downloads: 1 This Week
    Last Update:
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  • 4
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 1 This Week
    Last Update:
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