jKaiUI is an open source, multi-platform, Java front-end for the Xbox, Gamecube, and PS2 tunneling network, XLink Kai. It will employ the latest Kai API such as arena/messenger mode, avatars, and will adapt to changes made to the engine by Team XLink.
A multi-player minesweeper server, and the ability to play via telnet gives it a geeky edge. The game can be observed through a web interface by other spectators.Written in java.
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Its a ps2 media center with ps3 like xmb and internet browser which supports many formats like the .flv (www.youtube.com) which supports media streaming.The media center has all the media playback and usb hdd support.I want your support to do this.
Academic project for the game of TIc Tiac Toe, with a variation of 1 more row and 1 more column that the usual one. Also it will be with a 3D logic and interface
A cross-platform emulators frontend with ROMs database support.
Start-Game T00L is a cross-platform emulator frontend and ROM manager coded in Python using a Pyglet-based interface.
It's still on a very early stage of development, and most of the features are not implemented yet.
The goal is to make a fully functional frontend which works straight out of the box, without the need to configure every single emulator (like you need to do in every other frontend today).
Discovers optimal chess moves from quantum-like wave-functions
...The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like behavior completely unlike both chess AIs and humans.
It is intended as an experiment to play against itself, and later to interface to other computers and humans. This should help form the basis for understanding real-world problems in a completely different way.
Let this be an experiment into how we think about objects and waves as much as a viable ai chess alternative.
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