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See http://silcnet.org/ for detailed information.
SILC provides common chat and conferencing services like private messages, instant messages, channels and groups, and video and audio conferencing. The main difference to other protocols is that SILC has been designed with security as its main feature.
All packets and messages sent in SILC network are always encrypted. Private messages are encrypted end-to-end, channel message are encrypted with channel-wide secret key and secure...
KOMclean is a client for LysKOM (http://www.lysator.liu.se/lyskom/index-en.html). It displays all conversations as threads, similar to how many forums and email clients work. Since the UI is HTML based the KOM client looks similar to a forum.
VoiceChatter is a free, open source, and cross platform voice chat application. It is built for gaming, so it is light weight, yet delivers excellent voice quality over minimal bandwidth and latency. For more, visit http://www.voicechatter.net
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The Intelligere Flash Chat System is a complete chat system based on Flash on the client side and on PHP on back-end. The server used for the syncronitazion and for the streaming is Adobe FMS. Demo http://www.intelligere.info/intelligereFCS/demo.cfm
PunJab is a HTTP jabber client interface. It is a server that allows persistent client connections to a jabber server. It can be used for many things, but its main purpose is to allow for stateless applications (ie web) a stateful connection to jabber.
Flatch@ is yet another client-server chat application for the WEB. PHP on the server side, Java applet on the client, very easy installation, firewall-friendly (HTTP communication), multiple rooms, private channels, support for end-to-end encryption.
Rendezvous is written in Java and provides a GUI for human collaboration (chat, instant messaging, audio video conferencing, etc.). It is a client for the DataShare server (http://datashare.sourceforge.net). Try the Rendezvous demo link on the Home Page
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DataShare is a Java-based server that waits for clients to connect to a Channel (socket), then forwards any received data to other clients in that Channel. See the <a href="http://rendezvous.sourceforge.net">Rendezvous</a> project for client code examples