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Stream low latency video from your desktop or webcam over TCP/IP
...The captured images are compressed and sent as a continuous stream over a TCP connection to a single machine.
Developed alongside https://sourceforge.net/projects/netjoy/ to allow for off-site, single and multiplayer, game play over an internet connection.
Echomine Muse provides an easy-to-use Java API that gives you quick and easy access to network collaboration services. Specifically, it allows you to communicate with Jabber/XMPP servers to perform instant messaging and presence management.
Project Pheonix is a 2D adventure game written with the Sphere Development Environment, by Chad Austin. It is under development, but there will be many release candidates throughout the development.
The aim of this software is helping players to create strats for fps online games. Players needs to connect to a game server, then they can draw, thanks to this software, directly on the map so all the team can see what's someone is explaining.
GOIM is a Jabber client with special features targeted at gamers. It is based on the eclipse rcp and will include all major jabber features in addition to displaying who in the roster is playing which game on which server and other game related features.
...It is useful for role-playing games and other games that need dice throwing. If a player is playing remotely (i.e. via video-conference), R.R. can handle the dice-related part of the game.
OpComm - The Operational Communicator - a IM/collaboration software which should help developers do realtime design and development collaboration even being in distant places of the world, or game players to communicate efficiently during a network game.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
Tasogare aims to be a protocol, server, and client(s) for MMORPGs which can be used by game designers with little or no programming experience (while programmers can still extend things through code if they wish to).
Based on the Project: Heat of War game engine (in development). Ideally, users will interact in a 3D world through voice communication, chat windows, and various other means. The engine will be capable of handling FPS, RTS, and MMORPG games.
JRCI will provide a chat interface that is heavily configured to be convenient for RPGs. It will not implement any particular game system, but will provide the tools necessary to play traditional games online.
A small Win32 applet to switch Roger Wilco channels, and generally control Roger Wilco without having to leave your game. Source will be available when code from RW is clean-roomed.