Showing 4 open source projects for "structure"

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    MESHROOM

    MESHROOM

    3D reconstruction software

    ...Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR images into HDR. Alignment of panorama images. Support for fisheye optics. Automatically estimate fisheye circle or manually edit it. Take advantage of motorized-head file. Easy to integrate in your Renderfarm System. Add specific rules to select the most suitable machines regarding CPU, RAM, GPU requirements of each Node.
    Downloads: 92 This Week
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  • 2
    VGGT

    VGGT

    [CVPR 2025 Best Paper Award] VGGT

    VGGT is a transformer-based framework aimed at unifying classic visual geometry tasks—such as depth estimation, camera pose recovery, point tracking, and correspondence—under a single model. Rather than training separate networks per task, it shares an encoder and leverages geometric heads/decoders to infer structure and motion from images or short clips. The design emphasizes consistent geometric reasoning: outputs from one head (e.g., correspondences or tracks) reinforce others (e.g., pose or depth), making the system more robust to challenging viewpoints and textures. The repo provides inference pipelines to estimate geometry from monocular inputs, stereo pairs, or brief sequences, together with evaluation harnesses for common geometry benchmarks. ...
    Downloads: 2 This Week
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  • 3
    ConvNeXt

    ConvNeXt

    Code release for ConvNeXt model

    ...It revisits classic ResNet-style backbones through the lens of transformer design trends—large kernel sizes, inverted bottlenecks, layer normalization, and GELU activations—to bridge the performance gap between convolutions and attention-based models. ConvNeXt’s clean, hierarchical structure makes it efficient for both pretraining and fine-tuning across a wide range of visual recognition tasks. It achieves competitive or superior results on ImageNet and downstream datasets while being easier to deploy and train than transformers. The repository provides pretrained models, training recipes, and ablation studies demonstrating how incremental design choices collectively yield state-of-the-art performance.
    Downloads: 0 This Week
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  • 4

    ProximityForest

    Efficient Approximate Nearest Neighbors for General Metric Spaces

    A proximity forest is a data structure that allows for efficient computation of approximate nearest neighbors of arbitrary data elements in a metric space. See: O'Hara and Draper, "Are You Using the Right Approximate Nearest Neighbor Algorithm?", WACV 2013 (best student paper award). One application of a ProximityForest is given in the following CVPR publication: Stephen O'Hara and Bruce A.
    Downloads: 0 This Week
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