Showing 4 open source projects for "player one software"

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  • 1
    pipeless

    pipeless

    A computer vision framework to create and deploy apps in minutes

    Pipeless is an open-source computer vision framework to create and deploy applications without the complexity of building and maintaining multimedia pipelines. It ships everything you need to create and deploy efficient computer vision applications that work in real-time in just minutes. Pipeless is inspired by modern serverless technologies. It provides the development experience of serverless frameworks applied to computer vision. You provide some functions that are executed for new...
    Downloads: 18 This Week
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  • 2
    Gluon CV Toolkit

    Gluon CV Toolkit

    Gluon CV Toolkit

    GluonCV provides implementations of state-of-the-art (SOTA) deep learning algorithms in computer vision. It aims to help engineers, researchers, and students quickly prototype products, validate new ideas and learn computer vision. It features training scripts that reproduce SOTA results reported in latest papers, a large set of pre-trained models, carefully designed APIs and easy-to-understand implementations and community support. From fundamental image classification, object detection,...
    Downloads: 0 This Week
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  • 3
    PyTorch SimCLR

    PyTorch SimCLR

    PyTorch implementation of SimCLR: A Simple Framework

    For quite some time now, we know about the benefits of transfer learning in Computer Vision (CV) applications. Nowadays, pre-trained Deep Convolution Neural Networks (DCNNs) are the first go-to pre-solutions to learn a new task. These large models are trained on huge supervised corpora, like the ImageNet. And most important, their features are known to adapt well to new problems. This is particularly interesting when annotated training data is scarce. In situations like this, we take the...
    Downloads: 0 This Week
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  • 4

    ProximityForest

    Efficient Approximate Nearest Neighbors for General Metric Spaces

    A proximity forest is a data structure that allows for efficient computation of approximate nearest neighbors of arbitrary data elements in a metric space. See: O'Hara and Draper, "Are You Using the Right Approximate Nearest Neighbor Algorithm?", WACV 2013 (best student paper award). One application of a ProximityForest is given in the following CVPR publication: Stephen O'Hara and Bruce A. Draper, "Scalable Action Recognition with a Subspace Forest," IEEE Conference on Computer...
    Downloads: 0 This Week
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