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JQM - Java Quine McCluskey for minimization of Boolean functions.
Java Quine McCluskey (JQM) implements the Quine-McCluskey algorithm with Petrick’s Method for minimizing Boolean functions. Designed for both education and industrial application, it handles up to 16 variables and functions. Uniquely, JQM bridges the gap between theory and practice: it visualizes the solution process with generated Karnaugh Maps for students, while supporting PLC engineers by exporting results to Structured Text (ST) and Ladder Diagram (LD). The software includes a GUI for...
Linha do Texto is a web based game for classificate semiotic text content from user input data with 1 to 4 parameters predifined in each section. It can be used to discuss discrete and continuous semantic categories in a scientific and educational fied.
Growing suite of proteomics simulations for educational purposes
JBioFramework (JBF) is a set of two different chemical separations simulations (2D Electrophoresis and Mass Spectrometry) that are frequently used in chemistry, biochemistry and proteomics research. It is written in the Java programming language and will run on any and all systems that have the JVM installed.
As we continue to develop the software over the coming months/years and attempt to quantify the success of our efforts with testing and reviews, user input is very important. Please...
This project is now upgraded as educational resource planning tool including LMS (learning management system). Now DEI, AVV K, IITR, NITH, AMU, JMI, IGNOU, SMVDU are partnering in this. Overall coordination is done by IIT Kanpur.
A platform for synchronous collaborative activities primarily in mobile learning environment with different smartphones.
aCME-groupware (a Collaborative Mobile Environment) offers several tools to collaborative educational activities with students.
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
[coffee-soft] A platform for Collaborative Discussion in classroom, i.e. face-2-face. CoFFEE (Collaborative Face2Face Educational Environment) offers several collaborative tools, and applications to design, guide and implement a session with students
This software has been developed for Educational Institutions that follow the Indian Education System. It helps in maintaining the details of the various stakeholders and enables sharing relevant Resources, Attendance,Internal Marks,Quiz and Reports.
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Tangara is an educational platform to get started with programming. The main target is the teenagers but it can be used by others. Tangara was originally developed by the Colombbus association (http://www.colombbus.org)
This is an educational program geared for children. The idea is based off of the Logo Programming Language and Turtle Graphics vector programming methods. The project involves a GUI to see the turtle, all commands, a console, and a program editor.
A simple java utility to check if a number can be factored or is prime, and prints the factors if they exist. This util stemmed out of a desire to make it quicker for my wife to check our son's homework, and is intended as an educational utility.
Generate! is a compilation of many simple board games, some based on popular games like Scrabble and Risk, and others written as educational software for elementary students.
Student tracking modules based on Liferay Portal and Pentaho BI tools to get a educational system oriented to do a more useful analysis of student marks than actual student tracking plattforms seems to perform.
This educational software simulates an Ad-hoc network with AODV algorithm, it uses a high level view and only works in Routing layer. it has a user-friendly graphical user interface and has been written in java language.
The Virtual Laboratory for Earth and Planetary Materials (VLab) collaborative GRID-based environment. Concentrating on scientific computation workflows and auto-generation of visualization services. http://vlab.msi.umn.edu
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
ele (enCore Learning Environment) is a moo- and web-based environment (server, db, GUI) designed for educational purposes. It aids and promotes online learning and community building through open standards and ease of use. http://encore-consortium.org/
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.