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A fluid simulator based on Navier-Stokes equations
...Users have a choice of 64x64 and 128x128 resolutions and 7 color options.
Its core algorithm of the simulation process refers to Robert Bridson's Fluid Simulation for ComputerGraphics. It uses the numerical solution of Navier-Stokes equations to predict the density and velocity distribution of particles in each frame displayed in the OpenGL widget of Qt. There are two resolution options for users: 64 x 64 and 128 x 128. Users can also change display mode between density and velocity in 7 colors.