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DBOW is a database compiler-compiler or front-end. It takes table definitions in a relatively high-level language and prepares C, C++, PHP, Perl (etc) functions for manipulating the database. It will also produce SQL table data for MySQL.
A Java bytecode weaver that enables you to take advantage of the new 1.5 language features in your source code, while still retaining compatibility with 1.4 virtual machines.
This is a port of the Dis virtual machine system to POSIX-compatible operating systems, based on the original Inferno sources, including a Limbo compiler. The port is intended to make the virtual machine and runtime environment more general and easily ex
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GCC-based C cross-compiler for the Hewlett-Packard HP-48 scientific
calculator (4-bit data bus, 20-bit address bus, 64-bit register
architecture). Proj started 1994.. now moving here to improve user support
and make it easier for others to contrib.
Portable PRECISE tracing collector for C++ (as oposed to popular Hans Boehm CONSERVATIVE collector). It should not mess other data with collected pointers ! And thats a feat! Smieciuch defines smart pointer classes which behave like normal C/C++ pointers
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
PHPCoder is a web based front end to the excellent Turck MMCache and eAccelerator encoding/cache engines. PHPCoder makes it easy to distribute compiled PHP scripts rather than source code and has built in options to allow you to restrict a script.
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
The aim of the project is to provide short description of many programming languages, dialects, IDEs, etc. with sample programs (realizations of common algorithms like 'hello, world', 'dot product', 'quine program').
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
MEDDAC is the seeding point for designing a new approach to Operating System design itself. It is an Open Source project with roots in mainframe design and development the author began in 1979. Monitor Editor Disassembler Decompiler Assembler Compiler
B2C is a BASIC-to-C language translator/compiler for the Cybiko Handheld Computer for Teens. It takes BASIC source code and emits C source code. The BUILD task simplifies gathering of graphics, sounds, and other resources to create a complete application.
LLVM is a unique compiler infrastructure designed for the optimization of programs from arbitrary programming languages. Compilation in C and C++ programs is supported using a parser based on GCC 3.4. Backends exist for X86, Sparc, PowerPC and "C".
A comprehensive CORBA IDL test suite. Used to test any CORBA IDL compiler that is compliant with at least the CORBA 2.3 specification. Includes scripts to run the tests with OpenORB, ORBacus, Orbix and VisiBroker, but can be extended to test any ORB
The CYbot Control LanguagE (or Cycle for short) is a Java-like language for programming Ultimate Real Robots' Cybot and TOM robots, with an open source compiler which produces files which can be loaded into Real Robots software for testing and downloadi
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
A compiler able to use sources from multiple languages, and build to different target platforms. Eventually, it should be able to compile itself, at which point the c++ standard headers will likely be replaced with the compiler's own libraries.