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Translation of RPG/400- (as well as RPG-II/III)- programs to native C++. Runtime-Environment for RPG/400-programs Class-library for RPG/400 programs and datatypes, including high-precision arithmetics
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compiler for a Pascal like language that build Flash animation (SWF)
FlashPascal2 is a more advanced free compiler availabe at http://flashpascal.execute.re/
Translate SWF is C++ based compiler for Macromedia's ActionScript language. Translate currently supports Actionscript 1. 06/12/2010: This project is now hosted on GitHub: https://github.com/StuartMacKay/translate-cxx
Translate SWF is Java-based compiler for Macromedia's ActionScript language. Translate currently supports Actionscript 1. As of 25/11/2010 this project can now be found at GitHub, https://github.com/StuartMacKay/translate-swf.
MTASC is an open-source (GPLv2) ActionScript 2.0 compiler developed by Motion-Twin Technologies (http://www.mtasc.org/). Motion-Twin no longer releases updates to MTASC though. This project is a community fork of MTASC with new improvements.
JavaScriptFlash: Compiling JavaScript to SWF
JavaScriptFlash is a web-based platform to support the JavaScript web programmers to develop Flash applications in JavaScript. It compiles the JavaScript code following certain rules into a Flash SWF file
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
OFD.NET is a project to create an Open Flash Debugger in C#, plus other tools targeting flash technology and especially actionScript. There are plans for a swf parser/generator, an AS3 compiler, a decompiler, etc.
Ruby On Flash is a compiler written in Java that compiles Ruby source code directly into Flash applications(.swf files), and aims to provide a programmer-friendly approach to casual Flash game development.