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  • 1
    Longenis is a simple, powerful object-oriented scripting language incoporating elements of Python, Tcl, Java, and Lua. It is designed to be light, clean, elegant, and cross-platform.
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  • 2
    LLVM is a unique compiler infrastructure designed for the optimization of programs from arbitrary programming languages. Compilation in C and C++ programs is supported using a parser based on GCC 3.4. Backends exist for X86, Sparc, PowerPC and "C".
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  • 3
    The Language of Your Choice (Loyc) project is intended to become a rich set of tools for cross-language interoperability. THE PROJECT HAS MOVED TO GITHUB / LOYC.NET / CORE.LOYC.NET
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  • 4
    luamt is a power patch of lua-5.1.2. It provides more multithreading features at language level, easy to programming and easy to debug.
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  • 5
    LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language. Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
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  • 6
    LuxAsm is an integrated x86 assembly language development environment for Linux and XFree86.
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  • 7
    Luxor is a new system programming language, designed to use instead of assembler, C/C++, or other system programming languages.
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  • 8

    M.O.R.T.A.L.

    The M.O.R.T.A.L. programming language

    M.O.R.T.A.L. is a new general-purpose programming language now under development. It is meant to take the best features of multiple paradigms and combine them all into a single, easy-to-use language, suitable for professionals and hobbyists alike. (The basic OOP paradigm, with metaprogramming features, will be implemented first.) Its primary goal is to allow very heavy computations to be performed efficiently and easily, even by scientists from other fields than computer science. For more information about the language, see the Wiki.
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  • 9
    M2SQL

    M2SQL

    Replicate your Mumps Globals into Relational Data Base

    M2SQL is a handy tool that permits to map your existing Mumps Globals in a relational Vision. The mapping process is simple and intuitive and is done only once. The Mapping process will describe the Mumps Globals data as a complex of Applications, Hierarchies, Relations and fields. Once mapping is completed you will able to replicate all the Mumps data into Target Relation database such as SQLITE or MYSQL. Normally you will do the replication process once a day while system is silent. This will give you a Relational Replication for Reporting or Business Analysis using industry standard tools. If you have a huge amount of data on your Mumps Globals you can choose an alternative mechanism in which only changes will be replicated to the target relational database and reflected almost immediately . The tool is a set of Mumps Routines and globals written on top of Intersystem IRIS , but using only pure Ansi standard Mumps .
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    Go from Code to Production URL in Seconds

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  • 10
    Assembly language translator, translating from Motorola 68020 to Intel 80386 aseembly language.
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  • 11
    MANOOL

    MANOOL

    Programming language with expressive power and a simple implementation

    MANOOL is a practical, homoiconic, dynamic, multiparadigm general-purpose programming language with a functional core. It has high expressive power but is implemented in less than 10K LOC of optimized, idiomatic C++11 for native run-time environments. MANOOL is meant to compare and compete directly with Python, PHP, Ruby, Perl, and Tcl, although incidentally it has some combination of unusual features. Example: {{extern "manool.org.18/std/0.2/all"} in WriteLine[Out; "Hello, world!"]} Explicitly stated design priorities of MANOOL: 1. implementation simplicity; 2. expressive power, usability, and general utility, attention to syntax and semantics details; 3. correctness, security, and overall quality of implementation, run-time reliability; 4. run-time performance and scalability; 5. consistency, completeness, orthogonality of features, and language elegance, conceptual economy and purity. MANOOL strives to satisfy all of the above goals, better than existing alternatives!
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  • 12

    MCP -- Managed C++ for GCC

    Managed C++ for GCC

    MCP aims to provide not just a garbage collected C++ but one that is very similar to Microsoft's C++/CLI. It uses Boehm GC as its garbage collector. While BoehmGC can be easily employed in any C++ projects to enable automatic garbage collection, it can only run in conservative mode. MCP uses BoehmGC in precise mode.
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  • 13
    MEDDAC is the seeding point for designing a new approach to Operating System design itself. It is an Open Source project with roots in mainframe design and development the author began in 1979. Monitor Editor Disassembler Decompiler Assembler Compiler
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  • 14
    Scheme for MIDP enabled phones.
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  • 15
    The MILD project is a programming language that is functional and an abode for new ideas in programming language design. The language is young and has great potential.
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  • 16
    MODembed
    Model-based development environment for embedded projects. Features a clean and advanced language designed for embedded programming.
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  • 17
    This project aims to further develop the programming language MOO as implemented in the LambdaMOO Server 1.8.1 for usage not only in MUDs, but also for applications.
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    This is a project to develop tools for the MOUSE programming language and to encourage its use as an experimental and teaching language.
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  • 19
    MPL Bytecode Compiler

    MPL Bytecode Compiler

    Micro Programming Language - A Portable Language for Micro Computers

    NEWS: The MPL language is now completely defined. No more language changes are to be made. The compiler is complete and should be easy to translate to other languages if you so choose. MPL is a small, simple language based on BCPL, B, C and Jesusonic. The compiler and interpreter are written in portable Pascal. I have successfully compiled MPL for CP/M, DOS, Windows, Atari ST, Amiga and the Tandy Colour Computer. MPL is designed to be tiny in every way, while implementing all the important features of BCPL & B. The result is a compiler written in a high level language (PASCAL) which compiles to under 16K (CP/M). The symbol table, language syntax, and bytecode are all optimized for size. I will write a MPL Reference Manual in time. Contact myself if you want to help get that written.
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  • 20
    CDK4MSP stands for Cross Development Kit for the Texas Instruments MSP430 MCUs and should you support with a comprehensive Assembler and C development environment for even this processor familie under Linux or similar host systems. It will present only f
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  • 21
    Description language based on XSD and rules stored in a centralized directory intend to allow development of applications from static descriptions.
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  • 22
    Mac-Package is an Ant task and Maven goal for packaging native OS X applications.
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  • 23

    Machine Instructions Engine

    Assembler, Disassembler, Processor Emulator

    Machine Instructions Engine is the engine that can disassemble instruction, disassemble its length, assemble instructions and emulate device(processor). The engine will support Intel and AMD instructions. For now length disassembling and Intel instructions only are supported. This project is intended to be as separate library. Also you can use sources to use this engine in your projects directly. This is my first public project so if you send me advices about how to improve this project, notice about bugs, or ask for additional info i'll appreciate it. Current version is 0.3.99.0
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  • 24
    I wanted to create a simple program that was very portable that could process #include, #define, #ifdef, #ifndef, #else and #endif statements. M4 is too complicated and cannot handle nested if-else this program can be used with M4.
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  • 25
    ManMetAssembly is an assembly simulator wirtten in Java. The aim is to replace "Sim8086" used in universities, as well as enhancing the simulator by proviging fetch-execute cycle information, as well as features oftern found in modern IDEs.
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