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The Java/RTR Project address the development of soft real-time code in Java, mainly using the RTR Model and the Java/RTR programming language. It uses the RTSJ specification as main API, and only works on plataforms that have support to it.
EVM is a 32-bit virtual machine designed for easy implementation. It supports bounds checking, real-time linking and JIT compilation on x86 architecture. No platform-specific calls or byte order dependencies. Comes with an optimizing C compiler.
http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
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A system for supporting embedded Linux platforms. This includes building cross compilers and cross compiling packages that make up the embedded distribution.
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
Argante R Compiler intends to be a real procedural language compiler for Argante environment.
Visit Argante web site at http://argante.sourceforge.net/A2
ThinLisp is a practical dialect of lisp for real world applications. You develop in Common Lisp, you deploy in C. ThinLisp programs are as fast as C, by design. Used for a decade in million line systems.
Java-program to read, modify and execute class-files. a real java VM written in java or a decompiler for class-files is possible (and partially working)