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An assembler for IA-32 processor. Will be mainly focused on 32-bit with less emphasis on 16-bit functionality. Its mission is to provide an alternative Intel assembly language compiler for Intel developers. Its objective is to support various syntax from
This project was started in an effort to ease development of Swing applications by creating a XML to Swing rendering utility. Although this project is definitely in the first released state, it shows great promise and focuses solely on the Swing API as a
The Bernoulli Compiler Framework is an open, robust, tool library developed for the purpose of enabling interoperability of new and existing compiler modules. Initially conceived as an instrument to be used by researchers within our group, it has been de
The Dirt virtual machine is designed to be easily used as a scripting engine or runtime core in C or C++ projects. The language itself is very similar to C. The tools have been created from scratch (no lex/bison/yacc) and are very portable
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The aim of this project is to develope a decompiler for java which is platform independent and has options to obfuscate the class file also.
The project takes class file as input and decompiles it and provides the source file.
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
A system for supporting embedded Linux platforms. This includes building cross compilers and cross compiling packages that make up the embedded distribution.
Hush is a full object-oriented programming language, based loosely
on Smalltalk. It includes typeless data, dynamic method binding,
exception handling, closures, mixins, multiple threads,
garbage collection and X11 graphics bindings.
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CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Freefactor is a Java refactoring framework. It consists of a tool-independent refactoring system and an interface to allow it to be integrated with other tools. Currently a prototype Java-based tool is provided as well as bindings for Emacs.
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Jaune is a compiler and set of libraries that can be used to write
programs in the Java language for small devices. Includes a basic
set of class libraries, garbage collector, and set of
examples that can be run on the Nintendo GameBoy
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A C compiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.
Stalk is a new prototyping, message-passing OO language similar to Self. The interpreter compiles source text to bytecode for the Stalk Virtual Machine (SVM) and caches it. Compilable on most systems with sane C++ compilers, stalk has optional gtk binding
The MILD project is a programming language that is functional and an abode for new ideas in programming language design. The language is young and has great potential.
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
SenseTalk is an exceptionally readable scripting language in the xTalk (HyperTalk) family. This Project serves as a home for SenseTalk-related OpenSource projects. Although SenseTalk itself is not OpenSource at this time, some extension modules are.
Goal of this project is to build a graphical programming language (with its own IDE) that gets rid of those pesky over-multiple-screen-paranthesis-constructions known from almost every language available. It should also conform as much as possible to UML
TreeScript a next generation Java based language for inserting into and building large (proxy based) XML like object trees. It allows code and diverse data sources to be acted upon is if they were simple atomic and node type values.