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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
IKVM.NET is a JVM for the Microsoft .NET Framework and Mono. It can both dynamically run Java classes and can be used to convert Java jars into .NET assemblies. It also includes a port of the OpenJDK class libraries to .NET.
C-Lesh is a game programming language for 2D games.
C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
cpp2xml is a tool to convert C/C++ definitions into XML.
The main goal is to use the XML as input to code generation tools, but any other usage may be imagined.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
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mjcide was developed as a final project for Compiler class at UFABC (Universidade Federal do ABC).
The project has two components: a microjava compiler (MIT license) and an IDE (LGPL 2.1 license).
The LALR parser generator (LPG) is a tool for developing scanners and parsers written in Java, C++ or C. Input is specified by BNF rules. LPG supports backtracking (to resolve ambiguity), automatic AST generation and grammar inheritance.
Lapg is the combined lexical analyzer and parser generator, which converts a description for a context-free LALR grammar into source file to parse the grammar. Generates code for Java, Javascript, C, C++ and C#.
ECL is a system-level specification language for HW/SW designs and is based on Esterel and C.
The ECL compiler parses ECL, writes Esterel and C, and uses the Esterel compiler to produce an implementation.
Originally developed at Cadence Berkeley Labs.
dxcut is a library for reading, editing, and writing dex and odex files which contain the class definition and Dalvik bytecode used by the Android operating system. This project includes a disassembler/decompiler, dex optimizer, and hooking utils.
A modest extension to C, XMTC allows representing parallel (PRAM) algorithms as parallel programs, and run XMTC code using a compiler and cycle accurate simulator of the University of Maryland explicit multi-threaded (XMT) many-core architecture.
Multi-platform execution environment for applications (and libraries) based on bytecode (compile once, run anywhere). Support for multi-language and multi-paradigm. It intends to be an open alternative to the Java and MS.NET platforms.
Tsunami is an open-source high performance computing language. With it you can write streaming data-parallel algorithms that utilize GPGPUs for orders-of-magnitude speed-up with the ease of writing sequential algorithms.
Verto is a compiler that uses a top-down recursive descent parser implemented in Java
for educational purposes. It translates Verto language (a subset of the C language) into Caesar machine language.
Verto is the Latin word for interpret.
ooc is an object-oriented programming language which is implemented with a source-to-source translator to pure C99. It supports classes, abstract functions, foreach, ranges, etc. It intends to be modern, modular, extensible, yet simple and fast.
Compose* is a project that aims at enhancing the modularization capabilities of component- and object-based programming. In particular, Compose* offers aspect-oriented programming through the composition filters model.
DKU is an embedded parallel language, or "piggy-back" language that uses function calls to invoke the language's execution model. It tunes task-size to the hardware while hiding hardware details for high performance portability of parallel code.
The project implement a framework of modular compilers that allows compile time programming for .NET, Java and other platforms. Languages on this framework are multi-paradigm and can be extended by programming new semantic structures or DSL.
UfakPython is a small subset of Python programming language, for small embedded devices, like PICs. UfakPython sources are translated to C by UfakPython Compiler. Small Device C Compiler can then compile the C outputs to the target device's codes.