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An assembler for IA-32 processor. Will be mainly focused on 32-bit with less emphasis on 16-bit functionality. Its mission is to provide an alternative Intel assembly language compiler for Intel developers. Its objective is to support various syntax from
Inger is a compiler for an imperative programming language (inger)
Inger is a compiler for an imperative programming language (inger), which is much like C (but cleaner). Apart from the Inger compiler, we have written the e-book 'Compiler Construction: A Practical Approach', which is available for download.
Mercury is a modern logic/functional programming language. The Mercury system includes a
compiler, debugger, libraries, sample code, profilers, etc. Mercury is designed to be the successor
of logic programming languages such as Prolog.
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A C compiler that easily ports to any microprocessor. The compiler has the goals, in order of importance, of portability (in both source code and cpu target), small code size, simplicity, and execution speed. It is quite useful for microcontrollers.
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
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This project is the port of Lua programming language to Java platform. It contains the bytecode compiler and interpreter, that use the same bytecode format as the original version, and partially support standard Lua library.
Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
The Abstract Syntax Description Lanuguage (ASDL) is a language designed to describe the tree-like data structures in compilers. Its main goal is to provide a method for compiler components written in different languages to interoperate.
Pass2 Compiler (p2parser) is one part of the frontend of a compiler. To use it, you need Pass1 (lexial analysis) and Pass3 (the backend) which this project doesn't cover.
Argante R Compiler intends to be a real procedural language compiler for Argante environment.
Visit Argante web site at http://argante.sourceforge.net/A2
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A C compiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.
Jaune is a compiler and set of libraries that can be used to write
programs in the Java language for small devices. Includes a basic
set of class libraries, garbage collector, and set of
examples that can be run on the Nintendo GameBoy
STack Oriented Interactive Compiler Adapted to Linux. POSIX threads, regular expressions, sockets, associative arrays (hashes), dynamic memory/GC, floating point math, types, and more. An RPN language, inspired by STOIC and Forth.
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file