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jRate is a real-time Java compiler and runtime system (based on GNU GCJ) with support for much of the Real-Time Specification for Java (RTSJ), including threading constructs with real-time constraints, asynchronous event handling, and memory regions.
Command Script 4 (CSC4) is an "application control" or application extension scripting language / virtualmachine / compiler environment. CSC4 supports object member access, object creation and static calls to the underlying .NET Framework 2.0.
CCompilerSuite is a complete framework to compile a rich dialect of ANSI-C onto a RISC-like assembly, with a VirtualMachine as well. It provides for minimized tree creation, partial evaluation and semantic checks. Project is in C++ and fully extensible.
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The Lagniappe programming environment aims to give developers of high-performance packet processing applications a thourough and high-level toolset. This project provides a translator for the Lagniappe language and the Lagniappe Execution Environment.
The MCAScript programming language consists of a subset of C# extended by special statements from hardware programming languages. It has been developed to be used within the MCA(Modular Controller Architecture) to script to behaviour of robots.
Kath is a simple high level language aimed towards scientific/engineering/general use applications. A minimum amount of constructs support classes/functions/generics. Its easy to learn, use & read. The compiler Komp produces bytecode for a virtualmachine
Compiler/VirtualMachine, intended to be OS-independent, but developed for the moment on WinXP. The compiler will understand a flavour of Object Pascal, one which is "extensible" to particular needs (e.g. inline SQL).
Project's goal is to investigate the possiblity of fully-dynamic programming in memory-constrained environment like microcontrollers using virtual machines and a language+virtualmachine for some architectures.
DotGNU Portable.NET Mac OS/X framework
This is a binary redistribution (for Mac OS/X) of the DotGNU Portable.NET (pnet) project.
The source code is available at www.dotgnu.org as well as binary redistributables for many other platforms.
Macro Scipting Language (MSL) is a light weight perl-like scripting language that is intended to be added to existing or new applications to provide macro support. It can also run standalone as well. The syntax is very close to perl and c.
C++ STL-based parser toolkit that allows the specification of EBNF-like grammars (using operator overloading) and the conversion of arbitrary input (text, tokens or other) to user-defined structures through events attached to grammatic rules.
'PASC++AL' will be an education application. It will be simulation of compiler and virtualmachine for PASCAL language write in C++. This project will be realized under Uniwersity of Podlasie (POLAND).
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtualmachine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
JikesTM is a compiler for the JavaTM language. The Jikes project strives for strict adherence to the Java Language and Java VirtualMachine Specifications. Jikes' most popular feature is it's extremely fast compile speed.
TransJVM is a Java package to assist compiler writers targeting the Java VirtualMachine. It provides a simple logical interface for creating JVM classes, expressed in terms of Methods, Fields, Statements and Expressions. JVM details are hidden.
EVM is a 32-bit virtualmachine designed for easy implementation. It supports bounds checking, real-time linking and JIT compilation on x86 architecture. No platform-specific calls or byte order dependencies. Comes with an optimizing C compiler.
LLVM is a unique compiler infrastructure designed for the optimization of programs from arbitrary programming languages. Compilation in C and C++ programs is supported using a parser based on GCC 3.4. Backends exist for X86, Sparc, PowerPC and "C".
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtualmachine for running games developed in IFL.