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The Bernoulli Compiler Framework is an open, robust, tool library developed for the purpose of enabling interoperability of new and existing compiler modules. Initially conceived as an instrument to be used by researchers within our group, it has been de
With the recent release of the OOPIC Compiler IDE source code we, the users of the OOPIC robot controller are working to improve the developement environment to assist and make programming the OOPIC easier.
This is a simple library for parsing & compiling mathematical formulas (also with variables). Compiled ones are stored in machine code in memory and are ready for fast calculations (for example integral calculations, function plotting and analysis).
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Mercury is a modern logic/functional programming language. The Mercury system includes a
compiler, debugger, libraries, sample code, profilers, etc. Mercury is designed to be the successor
of logic programming languages such as Prolog.
A C compiler that easily ports to any microprocessor. The compiler has the goals, in order of importance, of portability (in both source code and cpu target), small code size, simplicity, and execution speed. It is quite useful for microcontrollers.
Object Tree, Virtual Machine and Compiler for Concatenative Languages, in a shared library - [This project is obsolete, and has been superseeded by the XCL suit, available at http://www.varkhan.net/software/xcl]
Compiler, Interpreter and Docs for Superx++: the general purpose object-oriented programming language based on XML. Superx++ conforms fully to the XML 1.0 specification and is ideal for manipulating XML and other markup language documents.
This project is the port of Lua programming language to Java platform. It contains the bytecode compiler and interpreter, that use the same bytecode format as the original version, and partially support standard Lua library.
Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Steini\\\'s Mini Compiler is a fast DOS 16 bit compiler. Please help to improve the programming language writing new commands. The compiler uses a set of assembly files for the compilation process.
The Abstract Syntax Description Lanuguage (ASDL) is a language designed to describe the tree-like data structures in compilers. Its main goal is to provide a method for compiler components written in different languages to interoperate.
Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
Pass2 Compiler (p2parser) is one part of the frontend of a compiler. To use it, you need Pass1 (lexial analysis) and Pass3 (the backend) which this project doesn't cover.
It is basically an education Java compiler we are developing - just to gain an insight into the workings of a compiler. It is NOT meant for commercial use!! Its written in Java and uses ANTLR parser generator and the Byte Code Engineering Library extensiv
C-smile OOL is a scripting language with C++-like grammar. It has compiler, VM running bytecodes and C++ extendible runtime. Intended to run in standlone and embedded mode.
ESA Provides a wrapper around the .NET scripting engine which adds support for hosting the scripting engine in a seperate AppDomain, and includes a Design-time environment for applications.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Jaune is a compiler and set of libraries that can be used to write
programs in the Java language for small devices. Includes a basic
set of class libraries, garbage collector, and set of
examples that can be run on the Nintendo GameBoy