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a simple, extensible Instant Messenger TOC bot framework written in Java using Jaimlib 0.5 or greater. services for incoming IMs are created simply by implementing a handle() method, and sample handler code is included.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
DAVIS is an easy and useful language for IRC bots. This project contains our own bots, some bots for demonstration, a parser that creates Java, C, Perl and IRC-Script code out of a DAVIS file, and an interpreter for DAVIS files.
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Sorkent is a trivia game which integrates the IRC and the Web. The participants play the game in the IRC channel and they can see their credits and the (yearly, monthly, daily) toplists from the web site.
OmniSockets is an open message-based network interface which simplifies the development of distributed Java applications. It extends the standard Java network classes to provide a large degree of automation for connection and message handling.
JRCI will provide a chat interface that is heavily configured to be convenient for RPGs. It will not implement any particular game system, but will provide the tools necessary to play traditional games online.
The Java CounterStrike Game Probe will implement Java to develop an application that will probe a list of Half-Life CounterStrike game servers and display the server information in a customizable format (console, applet, standalone).
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
This project want to make clients/servers fully compatible with the C6 Tin Multichat. The client will be written in c/c++ or other portable code. The server is written in VB code because it's more easy to read :)
Happy Fun Bot is a fully modular IRC bot. This consists of a basic engine, providing networking code and event handling, and a core module which provides some basic bot functionality. All other functionality will be provided by third-party modules.
The Registry Server (jUDDI) offers a mechanism for humans or software applications to advertise and discover Web services. The Java Web Services Developer Pack (Java WSDP) Registry Server implements Version 2 of the Universal Description, Discovery and I
DataShare is a Java-based server that waits for clients to connect to a Channel (socket), then forwards any received data to other clients in that Channel. See the <a href="http://rendezvous.sourceforge.net">Rendezvous</a> project for client code examples
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We are creating a java based game of world domination!<BR>
Mmmmm....world domination...<BR><BR>
This game is a turn based strategy game where users engage in combat, fortify positions and manage resources (cards, etc) much like a board game. Fun!
The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
Mancala Online is a Java based Implementation of the ancient african board game mancala. For its Online-capability Mancala uses the Jabber Instant Messaging System and JabberBeans.
Java Implementation of ICE 1.1 Protocol. ICE is core protocol for solving Content Syndication over the Web. Syndicators provide content regularly to subscribers through subscriptions. See www.icestandard.net for specification.
NewsEngine is a Java (1.1 currently) implementation of the NNTP (Network News Transfer Protocol). It was originally a project for my ComputerNetworks class. Now, I've opened up the source and am hoping to port the GUI code to 1.2 (Swing in particular) a
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
The New World of Darkness Online project will provide a community based environment for online roleplaying, character management, and chat for the World of Darkness roleplaying game.