Realtime distributed data sync engine platform
The goal of this project is to design and implement a distributed groupware application framework based on Internet protocols.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
LuaSofia is a Lua binding of Sofia-Sip library. Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. We decided to use git, source code can be get at: git://github.com/ppizarro/luasofia.git
Port of Lua VM and OpenWig to Python
Pigwig is an attempt to reimplement OpenWig, opensource Wherigo player, in Python. Since wherigo cartridges use Lua bytecode, it also implements Lua VM, taken from OpenWig, originally project Kahlua
This application lets gamemasters easily create and manage RPG sessions; make new items, locations, spells, etc. Any RPG system can be added via plugin. GMs can upload created adventures to web server and manage them using XML-RPC.