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This project implements an API to the Anarchy Online MMORPG chat protocol so that you can create in-game chat bots and out of game chat clients in Java.
Source is OS independent, but an executable is included for Windows.
FriPoe is a networked version of the famous magnetic refridgerator poetry game. FriPoe offers several rooms that have different themes, like Shakespeare, Geeks, Nature, etc. The game also offers a chat area for participants to talk to each other.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
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This program will attempt to assist a game master in managing his or her campaign world. From managing NPCs as you play, to combat management and automatic treasure rolls, this program is intended to save the GM time.
<b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br>
LOOKING FOR HELP!</b
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
Sorkent is a trivia game which integrates the IRC and the Web. The participants play the game in the IRC channel and they can see their credits and the (yearly, monthly, daily) toplists from the web site.
JRCI will provide a chat interface that is heavily configured to be convenient for RPGs. It will not implement any particular game system, but will provide the tools necessary to play traditional games online.
The Java CounterStrike Game Probe will implement Java to develop an application that will probe a list of Half-Life CounterStrike game servers and display the server information in a customizable format (console, applet, standalone).
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We are creating a java based game of world domination!<BR>
Mmmmm....world domination...<BR><BR>
This game is a turn based strategy game where users engage in combat, fortify positions and manage resources (cards, etc) much like a board game. Fun!
The Open Magic Data project (OMD) is an attempt to organize magic data (data used in the Magic: The Gathering (TM) game) into a format that allows for easy access by encoding it into XML. see the Home page for more details. http://omd.sourceforge.net/
Mancala Online is a Java based Implementation of the ancient african board game mancala. For its Online-capability Mancala uses the Jabber Instant Messaging System and JabberBeans.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
The New World of Darkness Online project will provide a community based environment for online roleplaying, character management, and chat for the World of Darkness roleplaying game.
SMS Over The Air is a project which attempts to share your Android phone's SMS functionnality over the air (WIFI, ...) with your desktop computer.
It's in early developpement stage and so it is not available yet, but I hope it will be soon.
This C++ library has been designed as a Chrome SIP stack.
Sippet is an open-source SIP User-Agent library, compliant with the IETF RFC 3261 specification. It can be used as a building block for SIP client software for uses such as VoIP, IM, and many other real-time and P2P communication services.
The main target was to enable Javascript applications to use UDP, TCP and TLS transports along WebSocket. Existing SIP solutions for the browser are forced to use the WebSockets API to...