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For Software Engineers, DevOps, Data Architects, and IT Leaders
The progression to modern application stacks and microservices architectures has resulted in orders of magnitude more logs, metrics, events, and traces. Like gravity, data attracts more data, making it increasingly difficult to move and process as it accumulates over time. More than ever, there is a need to be able to stream-process, filter, mask, transform, aggregate, analyze, and route that data to various data tier destinations optimized for specific usage.
OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.
If you reach this page most likely you are looking for Rodi P2P binary release - check web site rodi.sf.net If you are looking for CLI/FFS/AOS portable C/C++ libraries for RTOS "emLib" package is the way to go
BackBox seamlessly integrates with network monitoring and NetOps platforms and automates configuration backups, restores, and change detection. BackBox also provides before and after config diffs for change management, and automated remediation of discovered network security issues.
StegoGO is an open source software that allows the embedding of hidden data in GO games, using GNUGo. It allows both the embedding of hidden data in an already existing GOgame, and the creation of new GO games to hide data.
Libnet is a cross-platform library aimed at game developers. It has an abstract high level API, which encourages developers to make their games portable across platforms and network types.
This is a computer program that play the game, Go. This program uses a combination of pattern matching, influence function and a primitive strategy generator to make its next move and also predict the opponent's moves.