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Everybuddy Java (EBJava) is a messaging system written in Java. It consists of an applet and a server, and is used to log in to existing messaging services (AIM, ICQ, etc) through a unified interface. User settings are also stored on the server.
AudioMuse aims to be a complete client/server multi-platform multi-format pervasively-modular networkable system for the production, transmission and reproduction of music.
Combine Jabber, Java, Java Servlets, JavaScript, Stylesheets, XSL, and Xerces XML Parser for starters and you get JabberHTTPServlets. JabberServlets is a concept (ala Jer) to come that will allow interaction with the Jabber Server through Java.
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The goal of Slipper is to control peer to peer applications on a remote server. This might be of some use to people behind firewalls and proxies and are being banned on some ports (ie napter, gnutella), but ftp and telnet ports are still available.
SMSID provides a Linux PAM that allows the use of a GSM cellular phone with SMS capabilities as a hardware token in a strong authentication system.
In addition to the Linux PAM module, an extensible SMS server is included. This server is written in Java
JNerve aims to produce an open source Java implementation of a napster server. Using much of the excellent work already done by the opennap project, this project aims to be its Java counterpart, offering cross-platform compatibility.
Commune is an attempt at an intuitive and easy to use fusion of IRC, ICQ, FTP, USENET and Napster.
The server is being written in pure Java to ensure maximum cross-platform compatability. The server has been designed with strong plugin support.
The Secure Annotation Server is an implementation of the W3C Annotea Protocol using Shibboleth (Internet2) based authentication and XACML (OASIS) based authorization. It's modular design enables pluggable authentication/authorization and RDF datastore.
Tornado Java NIO SocketServer or only Tornado was built for high-performance, and maximum support for Massive Multiplayer Mobile Games and Massive Multiplayer Online Games, allowing developers to create powerful multiplayer real time games.
A java based chat program which runs on a local network using a main server and clients which connect to it. Made to be quite flexible in adding new features to. Currently only runs from a command line interface.
MasterJ framework comprises several modules that provide a range of services:
Server Configuration: read/write/convert/observe server configuration, based on Spring 3.0 ConversionService.
Server GWT: client-server communication framework, based on GWT RPC.
GXT2/GXT3 - GXT (ExtGWT) extensions for fast RIA application development.
Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. With Etch, service development and consumption becomes no more difficult than library development and consumption.
The client and the server for chat via LAN. Advantages: the simplified protocol, low consumption of traffic, realization of server-side history and systems of reports on delivery of messages.
Application Browser for mobile devices. -- Client: Run "HotRunner" application (J2ME/J2SE) -- Server: applications distribution (J2SE, Gui in Qt-Jambi) -- HotRunner applications: java mobile programs sent from server to clients