Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
A complete cleanup (for readability and ease of coding) and doccumentation of the original SMAUG 1.4a codebase, SLAM-GTP is also a minor re-write, bringing new features to the codebase, while also fixing and/or adding functionality to existing ones.
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The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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