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An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
Data Links is a wxWidgets application to generate wrappers for the wxWidgets ODBC classes. The goal of this project is to create an application that makes writing database driven wxWidgets applications easier and faster.
Line Oriented Macro Expander. A sophisticated macro processor capable of loops, subroutines, libraries, file processing, etc. Extensible and Modular, very OO implementation. Comes with macros for POV-Ray buildings.
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SDL_GLel is an OpenGL extension library for SDL. Its files are dymically generated from the OpenGL extension repository using a lex/yacc parser, in order to be up-to-date with new extensions.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
Dr. Micheal Kay: "Saxon 8.7 is the first release to be released simultaneously by Saxonica on the Java and .NET platforms." MDP: Mission accomplished! Saxon for the .NET platform from Saxonica is now available and supported via the http://saxon.sf.net
ObjectBlox is a collection of libraries and utilities that provide a variety of useful services and functions for building distributed, cross-platform applications. It is written entirely in C# and runs on the .Net and Mono runtimes.
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frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
ARIO is a C++ library for reading and producing archive files, which are commonly used as libraries of relocatable object files. See also ELFIO project.(http://sourceforge.net/projects/elfio)
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)
In the beginning we will publish a slice2qt code generator with special Qt4 mappings for ZeroC Ice.
The code generator will create code working together with ZeroC's C++ libs and headers.
We will support slice2qt from Ice 3.2.1 on and Qt since 4.2.
JNAerator simply parses C & Objective-C headers and generates the corresponding JNA and Rococoa Java interfaces (also has a very limited C++ support). This lets Java programmers access native libraries transparently with little to no hand-tweaking.